> Mikko Rintasaari wrote:
> ...
> > Critical = Excellent success
> > success = You manage, more or less on your normal level
^^^^
> > failure = Something went wrong, not up to your expectations
> > Fumble = Something seriously wrong
> ...
>
> No. By definition, you always manage at least YOUR normal level half
> the time (or about half the time if the distribution is skewed... a
> complexity we need not consider).
Yes? Infact not half the time, more like most of the time.
> Using your definition, everyone
> would have an ability of 10 for everything.
What are you talking about??
> The whole point of
> ability ratings is to compare different people. The rules system does
> that by having a definition of 'success' such that good people (who
> have high ratings) succeed more often. This only makes sense if
> 'success' means the same thing for all people, regardless of
> abilities. Using the rules system, good people try to produce
> spectacular works (what we would call 'masterpieces') by taking
> difficulty modifiers: big penalties correspond to more spectacular
> work.
Brrr... digital resolution. A crude mechanic in the true spirit of RQ (and others of it's time)
-Adept
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