>> >> These 13s and 12s weren't generated using Hero Wars, right?
>> >Yes. 13 from Culture, 12 from Orlanth initiate.
>> Huh? You get 17 in your magic keyword skills.
>Only if you're running a "medium level" campaign.
Which is the only thing Hero Wars provides numbers for... If you want my suggestions for a low-power campaign, I would not lower anything by more than 4 points, and cultural skills not at all. Ergo, one ability at 1w, two at 17 and everything else at 13. Except... I do have one idea about using an old set of scenarios for fast-forwarding a group of characters through the first few years of adulthood. In this case, I would start everything off at exactly 13, with only keyword abilities plus one or two hobby skills, and then give hefty one-off improvements between episodes to bring them up to standard medium-power levels by the time the mini-series had run its course. By which time I would also expect the players to have completed their 100-word narratives.
>What on earth do you mean by "balancing", anyway? Cutting down the
>stats of all published NPCs (and half the rules) to fit the halved
>stats of your PCs, or something?
Nothing of the sort. What I meant was that you seemed to be asking about the balance of one ability against another, within your character concept. And since you had dreamed those numbers up yourself, well...
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