OK, obviously a long-discussed area I brought up :-)
<RANT>
However, from my perspective and those I've gamed with, I don't want
one description - a RQ spell or ability. I want, say 4-5 totally
different and some weird and inventive ways of "Seeing" the feat
or ability or spell or ... This to give me an idea of different
uses, as well as different levels of effect. HW has *not* got out
of putting numbers on things - 9w3 etc. So showing the difference
between 9w3 hail and 9w1 hail and 1w3 hail and 20w2 hail would be
incredibly useful to me. I don't care if they come from 6 different
campaigns! But until that happens, someone with 1w3 hail is going
to be arguing to do what I consider to be 9w3 hail. I'm the narrator,
I win. Phooee. I'm playing the game for enjoyment, not to have
arguments every two minutes!
Please, bring on the proscriptiveness
and then let me, as narrator in my own game, decide what I'll use/
allow and what I won't. I can show the players what's written, then
tell them how I'm going to play & interpret it. It's like the
difference between having a meeting where noone has done any work
beforehand and you're all trying to work it out on the spot, from
10 different directions, and a meeting at which one or two people
have done some thinking and written down some notes for people to
*READ*. Now, the meeting almost never takes what has been written
as perfect and final. Often the results have nothing to do with
the original written items. But the fact that there is something
on paper helps the meeting incredibly (I'm a semi-professional meeting
facilitator in my spare time...). IMHO HW needs that at the moment.
IMHO the rules won't be adversly effected in any way by having it -
the rules are strong enough and well thought out enough to only
be enhanced by such descriptions.
</RANT>
I know you've all probably talked this through to death, but as someone who has only just purchased HW, in order to GM it, I find it a) a very interesting but hard change to make from RQ and other systems, and b) possibly (!) unplayable at the moment without someone experienced in the system.
A number of times in the rules
it even states something like "See the games books (like thunder
rebels) to understand this or get what/how we mean it." [note, the
quotes are obviously me saying it but trying to indicate my
understanding of what the rules say!]
So far: very interesting, different, but not very playable. Please note this is from initial impressions (about three reads of the rules) but no gaming as yet. I'll be keeping reading all the discussions as much as I can - especially those that do a detailed example of a situation, especially down to the AP bidding level!!
Robert
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