Yes, that would be the sensible thing to do.
> > So (assuming that listed numbers are for non-ordinary situations)
>> when you aren't unduly short of time or resources and the
>> circumstances aren't particularly adverse you should get at least +10
>> to your listed ratings. Meaning that a rating of 12 never fumbles
>> under ordinary circumstances, making the roll pretty unnecessary
>> since there is only a 5% risk of failure and 0% for fumble.
>
>But this is not how we generally do things in HW.
I am very well aware of that.
I was trying to point out that "1w = basic competence because professionals never fumble under ordinary circumstances" is a load of crock, since the mechanics are intended for non-ordinary circumstances and thus you should get a bonus when under ordinary circumstances.
>The rating for an ability is how you use it under normal circumstances.
Indeed, and since you normally do not roll when you have lots of time and resources* but rather when the situation is awkward, hurried and you are hanging upside down, that says what about "normal circumstances"?
>If the power level of the game upsets you, and you want the heroes
>to start out
>as more powerful, just let them start with higher ratings.
This merely shows that you aren't paying a lot of attention to what i'm writing and should refrain from making comments about stuff i have not said.
-- - Mikael Raaterova [.sig omitted on legal advice]
Powered by hypermail