Limits

From: philip.hibbs_at_...
Date: Thu, 14 Sep 2000 09:37:38 +0100

>Going back to town for more arrows would be re-entering the
>contest, of course, but if htey are still at it when you go
>back it's likely to be the sort of contest where a few arrowws
>are unlikel to swing the result...

Unless they're REALLY big arrows! Arrows twice as big as a man!

Sorry, that was my attempt at humour. Seriously though, if you want to run a Gloranthan game that is true to the literature, you have to throw away pretty much everything you know about the way the world works, particularly when it comes to limitations. For example, in "Hargart the Liberator", in YBOT3, Hargart's hatred (or anger, I can't remember which) is so powerful that his blood boils and seals his wounds. Is this poetic licence, or Gloranthan reality? It is said (in KOS, I think) of Argrath that at one point he used the powers of his left hand, which he had never used before. Does this mean that he had never use his left hand before? But surely it would have withered away through lack of use? Not necessarily so, heroes routinely ignore this kind of logic. (Hero Wars doesn't help with this one, because it implies that Argrath has been spending double HP cost for a long

time building up a power that he never used. Oh, well, you can't have
everything.) We should free ourselves of it too, and I'm sure our games
will be much more interesting for it. Of course, tricks like this are going
to require three masteries to pull off with any kind of plausability. Has anybody here played at that level? What's it like?

Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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