>Does anyone have any opinions about the availability of healing magic
>in HW? Our campaign now (finally!) has an initiate of Bevara to
>provide urgent attention - but this is feeling a little like the old
>D&D character classes, which kind of feels different from the way
>we've traditionally played Glorantha.
AP losses aren't really the 6-point wounds of old and so there are other ways to restore them other than heal. Secondly I don't think a PC is required to be a healer for the party to have access to healing magic. It shouldn't be too hard for a PC hero to get a healer follower to kiss him better after conflict (you don't say whether the Bevera initiate is a PC or not).
>Secondly, Associate Cults - do they still exist?
Thunder Rebels may have info, but I dunno. They should in some sense and I have heard that a draft attempted to treat them as such.
Perhaps a way is to allow devotees the chance to learn a single affinity or feat (with 10W limit) from the associate god.
>Now we seem to have the idea of
>the Pantheon, where as far as I can see you can attempt to improvise
>Feats belonging to deities you're not even initiated to.
I think that's Divine Aid, something different.
>How far
>does this go (the Rules show a Humakti calling upon Urox when the
>house collapses on him, frex) - or am I missing something?
Humakt didn't have an association with Urox IIRC. He barely has one with his younger brother.
--Peter Metcalfe
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