I'd not let Humakti normally acquire healing magic in Hero Wars (but see below), but I think the Arroin cult still teaches Humakti mundane healing skills if they want to learn them. I think most access to healing magic should be through associated healer cults.
>Secondly, Associate Cults - do they still exist? Frex, Chalana Arroy
>providing Healing Trance (or whatever, I forget!) to Orlanth, or
>Orlanth providing Telekinesis (RQ again, sorry) to Issaries, were
>useful developments of the cults. Now we seem to have the idea of
I would let characters learn stand-alone feats from associated cults/subcults. You can also learn affinities, but I'd apply the 10% time rule. Note that unless justified in play all these will acquire an unrelated HP cost.
I'd probably rule that associated cults always work through a hero, subcult or aspect of the main cult. So a Vingan learning an Odaylan feat (as happened in my game recently) is technically a worshipper of the Vinga the Huntress subcult.
>the Pantheon, where as far as I can see you can attempt to improvise
>Feats belonging to deities you're not even initiated to. How far
>does this go (the Rules show a Humakti calling upon Urox when the
>house collapses on him, frex) - or am I missing something?
That's an example of the divine intervention rules I think.
Thom
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