Re: Flaws

From: philip.hibbs_at_...
Date: Tue, 26 Sep 2000 14:07:56 +0100

> For example, if a durulz (Small 14, Boastful 12) try to move
> a big rock (regist 1W) or convince a suspicious merchant
> (Suspicious 5W), what should I treat it?

The durulz needs to find some other ability to use to shift the rock, being small is no help. If he uses a default ability of 6, then you could use the flaw to augment the rock's resistance to being moved. As to the merchant, just roll Boastful against Suspicious. No problem. "Boastful" isn't really a flaw, IMO.

Philip Hibbs http://www.snark.freeserve.co.uk/ Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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