It is probably best viewed as a necessary rather than sufficient criterion.
>the contest is, if it cannot be portrayed as an ongoing
>process, an extended contest makes no sense. Another contest
>which doesn't decide the outcome of the scenario can still
>be dramatically interesting and fun to run as an extended
>contest.
This is a good point. I'd add that Hero Wars also has several ways to make simple contests more interesting. Preparation for the contest can often be portrayed as an extended contest or sequences of lined simple contests (or even role-play). Rituals are probably the best example of this.
Thom
Powered by hypermail