Donadar revisited

From: Wulf Corbett <wulfc_at_...>
Date: Thu, 28 Sep 2000 19:13:49 +0100


I've been reading all the opinions on temporary reality, and I've become...ahem...disillusioned with the idea of magic based on the senses affected. Gloranthan Illusions are, after all, 'real' in that they exist irrelevant of any audience, so the resistance should be that of the world (14) plus the illusionist's ambition vs skill. So, I abandoned the traditional method, and took a new, possibly more HW-style, approach...

Illusions are created using the Rating of the Illusion's Ability as the resistance. Therefore, a stage could be lit with Subdued Lighting 13, a corridor blocked by Brick Wall 5W. The wall would have 5W resistance to be broken through, and 25 AP if attacked in an Extended Contest. Anyone who tried to detect it's creation by illusion magic would meet resistance 5W, and again the same resistance to dispell it. An illusion will appear to any relevant senses as whatever the illusionist intends, resisting detection as above, but to duplicate a specific item, creature or person, a rating must be used such as Look Like Harrek 17. Any such imitation will have modifiers to creation and detection resistance dependant on the illusionist's and audience's knowledge of the original. Illusory weapon or armour abilities can be used to augment existing abilities with Edges. An illusion may have more than one rating, in this case, use the Multiple Targets modifiers to resistance, but apply the full rating to all abilities if successful, do not split it. So an illusory Tiger 19(Claw & Bite^0, Large, Leap, Tough) would have resistance 8W. Multiple separate, but linked, illusions, like a group of people, can be created as one illusion, by using the Multiple Targets modifiers again, but this time the rating must be split. So two tigers would be resistance 11W, and Abilities of only 9 & 10. Illusions may not be given, and may not use, knowledge unknown to the illusionist, such as Mythology of a foreign God, or Lockpicking skill, but may have abilities the illusionist does not, such as Subdued Lighting or Claw & Bite. Abilities such as Act Independently or Speak Intelligently are left to the Narrator to adjudicate.

Opinions, plaudits, etc.?

Wulf

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