Re: Donadar revisited

From: Robert McArthur <mcarthur_at_...>
Date: Fri, 29 Sep 2000 14:57:44 +1000


Wulf Corbett wrote:
>
> I've been reading all the opinions on temporary reality, and I've
> become...ahem...disillusioned with the idea of magic based on the
> senses affected. Gloranthan Illusions are, after all, 'real' in that
> they exist irrelevant of any audience, so the resistance should be
> that of the world (14) plus the illusionist's ambition vs skill. So, I
> abandoned the traditional method, and took a new, possibly more
> HW-style, approach...
>
> Illusions are created using the Rating of the Illusion's Ability as
> the resistance. Therefore, a stage could be lit with Subdued Lighting
> 13, a corridor blocked by Brick Wall 5W. The wall would have 5W
> resistance to be broken through, and 25 AP if attacked in an Extended
> Contest. Anyone who tried to detect it's creation by illusion magic
> would meet resistance 5W, and again the same resistance to dispell it.
> An illusion will appear to any relevant senses as whatever the
> illusionist intends, resisting detection as above, but to duplicate a
> specific item, creature or person, a rating must be used such as Look
> Like Harrek 17. Any such imitation will have modifiers to creation and
> detection resistance dependant on the illusionist's and audience's
> knowledge of the original. Illusory weapon or armour abilities can be
> used to augment existing abilities with Edges. An illusion may have
> more than one rating, in this case, use the Multiple Targets modifiers
> to resistance, but apply the full rating to all abilities if
> successful, do not split it. So an illusory Tiger 19(Claw & Bite^0,
> Large, Leap, Tough) would have resistance 8W. Multiple separate, but
> linked, illusions, like a group of people, can be created as one
> illusion, by using the Multiple Targets modifiers again, but this time
> the rating must be split. So two tigers would be resistance 11W, and
> Abilities of only 9 & 10. Illusions may not be given, and may not use,
> knowledge unknown to the illusionist, such as Mythology of a foreign
> God, or Lockpicking skill, but may have abilities the illusionist does
> not, such as Subdued Lighting or Claw & Bite. Abilities such as Act
> Independently or Speak Intelligently are left to the Narrator to
> adjudicate.
>
> Opinions, plaudits, etc.?

Much better! Just wondering about time though. Quite a number of illusions are only useful when they're permanent (then again, I don't understand feats and time at the moment either ...) - how would that work?

Rob

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