In my case I did intend for it to be special. So
during play if I come up with a creative feat or
ability then I can cement it in afterwords with an HP,
correct? I can even come up with ideas between
scenarios--it just would cost x2?
- David Dunham <david_at_...> wrote:
> Bryan
>
> > > The Mighty Hunting Bow could be an ability 13
> or
> > > just confer a permanent
> > > edge (^2) or some other bonus (extra range) at
> the
> > > narrator's discretion.
> >
> > I like the idea of an ability rating--I hadn't
> looked
> > at it that way. With an ability rating I could
> > improvise edges and bonuses in different
> situations.
> > Yes, I like that.
>
> Any item listed in the character writeup should be
> given a rating,
> even if it seems like a mundane. (My character
> Nallindia's boat
> "Snapper" wasn't magical in my original conception,
> but it sort of
> turned that way in play, which probably encouraged
> me to put points
> into it.)
>
>
> David Dunham <mailto:dunham_at_...>
> Glorantha/HW/RQ page:
> <http://www.pensee.com/dunham/glorantha.html>
> Imagination is more important than knowledge. --
> Albert Einstein
>
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