> > OTOH one could say that it also has to be related to the
> story, rather
> >than just the session. This would be a way to keep the players moving
> >along (though not necessarily along the path the narrator had intended).
>
> By session, I meant sort of meant story. The session for me is the story
> (or mixture of stories) that emerges when you add narrator and players
> together. If the desire for the magic rock was sparked by some (possibly
> minor) story element that would be fine.
Perfect. I thought of session as a time unit, if you want.
> BTW I've discovered I have a heretical interpretation of the hero point
> rule "1 point at the starty of each session". I give 1 HP per player every
> session of play rather than every completed adventure/scenario whatever.
Why, is this wrong? It's what I do, too! I didn't know it was a wrong interpretation of the rules... Anyway, it works fine for me, for your same reasons.
-- Regards, Alexandre. "Cinq Milliards de races d'hommes sur Terre, Est-ce assez pour croiser le fer...?"
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