> From: Bruce Ferrie <bruce_at_...>
>What I've done in this case is to make it part of the game. Sure, the
>character
>can get the skill increase/new style, but to do it she has to get an axe and
>shield, find someone to practice with and actually do it "on camera", with
>all
>the expected skill penalties.
>
>This has the obvious risk of being (accidentally, of course) injured by the
>sparring partner and/or made to look stupid in front of all your friends 'cos
>you're rubbish at <whatever> fighting.
>
>Much more fun than just saying "you practice" and forgetting about it... :)
This, I think, was my original point (obviously expressed _extremely_
poorly). In order to count is has to be more than "in play" it has to be
related to the session. I defined the session loosely as the story that
emerges when players and narrators interact.
Thom