> A big sword? Take the Grazers for example. A typical male tribesman
> will have the Grazer Cultural keyword, Warrior Occupational keyword,
> and Yu-kargzant Tradition keyword - the last of which includes
> Tradition Knowledge.
Hmm, and that's just about all it provides them (and Appear Terrifying in Battle). Everything else is for shamans.
> If a person joins a new "spirit-cult" do they gain another tradition
> knowledge skill? Frex a Grazer rider only has access to Rider
> spirits, a Warrior then gains Warrior spirits etc. Or would these
> great spirits be "feats" within the tradition knowledge?
They're not feats, but they are all spirits within the tradition. They are analogous to theist cults.
The Warrior would have access to Jardan's spirits, such as Battle Spirits. One of these spirits would correspond to a feat. I guess you could deal with them using your tradition knowledge, or Spirit Combat.
> It just seems wrong having New World critters in DP.
Well, the raccoons of Vanch seem extremely appropriate.
David Dunham A Sharp david_at_... Voice/Fax: 206 783 7404 http://a-sharp.comEfficiency is intelligent laziness.
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