point for point, a skill bonus is almost always better than an AP bonus. And if the bonus is large, it becomes more pronounced - a 10 point skill advantage is MUCH better than a 10 AP advantage.
Generally, this is reflected in the game - APs are 'cheaper' than skill bonuses where you get the choice. But skill bonuses remain a much better deal when the difference is large - no amount of APs will help you is you always lose the contest.
At 9:16 AM +0000 30/10/00, Wulf Corbett wrote:
>But
>for overall usefulness, theists have a distinct edge, and no matter
>how 'realistic' that is, it's limiting in game terms.
FWIW, there was a lot of discussion during playtesting about balancing the different traditions, and some major rules changes where made on more or less that basis - however, my recollection was that during these discussions, we tended to focus on animists use of Talents rather than fetishes.
Cheers David
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