> Graham Robinson wrote:
> >After one session with magic being lobbed about, most of my
> >players spent some hero points on a "resist magic" skill. I
> >pointed out that it would start lower than the default. They
> >said "yes, but we can increase it soon."
> Except heroes can resist magic with any suitable affinity, spirit might,
> grimoire or refute ability they possess. If it makes sense to you, the
> gamemaster, it can be used.
Yep, and we use such when appropriate - but the general "resist magic" is a very useful meta-ability, for when you don't have a suitable ability. Cruel GMs may insist on an improvisational penalty to compensate for its broad appeal.
-- Graham Robinson The Stable Yard - Internet Solutions gjr_at_... http://www.thestableyard.net
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