Re: Re: resistance to magic

From: Wulf Corbett <wulfc_at_...>
Date: Sun, 05 Nov 2000 20:38:37 +0000


On Sat, 4 Nov 2000 10:02:41 -0800, David Dunham <david_at_...> wrote:

>Wulf responded to me
>
>> > The resistance to magic should always be at least 14, whether this is
>> > in the player's favor (he's defending) or not (he's trying to work
>> > magic). See p.171.
>>
>> Presumably there are specific exceptions, like Augments, Healing
>> Wounds, etc. Personally I'd also apply specific flaws (like a
>> Trollkin's vulnerability to light magic) as well.
>
>Augment is an exception. Healing isn't IMO (except that it's often
>just an AP loan). There may be various bonuses applied, but I still
>consider 14 to be the "background resistance" of the universe.

Unfortunately, despite Jeff's clarification, this still confuses me. What would be the resistance of the following:

  1. A healer attempts to remove 6 Wounds inflicted by Grievous Wounds, or trading 7 AP for a Wound (ie actual wounds). Does it matter if the healer does this as an Unconnected Action during a contest, or later, outside a contest? Is the resistance 6 or 14?
  2. The same healer assists a hero by using the AP mechanic to lend 10 AP. Is the resistance 10 or 14?

That should clear my head :)

Wulf

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