>If a hero achieves 10W2 in both his or her god's affinities and Devotion
Not many devotees in your campaign then, I take it?
I don't really see the problem here. The advantages and disadvantages to being a devotee seem pretty balanced. If you're wondering why everyone isn't a devotee, the answer is in role-playing terms, not the game mechanics. Player Heroes are the gung-ho types who don't really mind having cult superiors constantly sending them on dangerous missions. In fact, they kind of like it that way. Most NPCs prefer a comparatively sedate lifestyle, and so they remain initiates.
>(also possibly that god's "virtues", depending on how demanding you want
>the requirements; a prospective Orlanth Adventurous devotee must then
>also be Generous, Brave, Just, etc. to qualify a la "PenDragon Pass")
I think that a devotee can use the Devoted to [Deity] ability for such virtues. Maybe with an improv penalty. And a bigger penalty for mere initiates.
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