> Probably not. I find that the advantages of the devotee are not
> *terribly* great, especially when one takes the time constraints
into
> the matter.
I've decided starter Devotees will be brand-new Devotees, they'll have to Improvise each Feat until they Cement them with a HP each. This makes up for the fact our players are loathe to create more than one character, so time constraints are hard to enforce ("But I'm an Orlanthi, fighting things and going out adventuring IS my temple duty!").
> Roleplaying and time. Farmers spend more time in the fields and
one
> has to be called. Its been said that in Heortling society that
> there's only abut
>
Something got a bit lost there?
> Or they may deal with two deities -- though I think that we will be
> seeing much less 'multi-classed' initiates with Thunder Rebels's
> onset. Many more useful Orlanth and Ernalda subcults for the 85%-
ers.
Intriguing...
Wulf
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