Re: Feroda

From: Erik <epweissengruber_at_...>
Date: Mon, 06 Nov 2000 20:06:41 -0000


I was struck by its generic quality, and its lack of a strong central conflict. Magic Fish sends you on a mission, will give you some money (measured in Lunars not Wealth), maybe you tussle with Lunars, maybe you don't, Baboons show up but don't do much, fight some minor league chaos beasties, and back to the magic fish.

Hidden agendas?
Possible team work (give something to Baboons or they report you to the Lunars)?

I thought the pictures were charming.
But not much about the PC's learning to relate to the river, learning about water mythology.

>
> Next question refers to the Temple of Feroda, recently posted on
the
> Glorantha site. It seems to me that some of the mechanics are
too 'definded'.
> Items lending fixed amount of APs, specific augmentations, that
sort of
> thing. I am not complaining but seek clarification; is this too
defined for
> the HW style, or is it just the style of this particular HW author?
>
> Keith N

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