It struck me that some of the encounters could be considerably enlivened by
HW contest resolution where in the original it relied on 'roleplaying'; for
example bargaining with Glurf should be a contest, getting extra info could
be a contest, Glurfs stats are not really relevant unless he is 'contested
with'. Act II scene one could be a series of contests to get suitable
equipment. scene 2 should have some event, even if it is something trivial.
Act III; phinphobs doesn't have a real agenda. Either he should have a reason
to conflict with the heoes, or help them, or something. Act IV, digging
should be a contest against the earth, perhaps a conflcit with 'pride' traits
for example. The baboons are a good chance to use Wealth, intimidate,
pleading, or other abilities to get help. I've always loved baboons that say
"what ho!" makes me think of the Alpha Male Jeeves and his Beta Baboon
Wooster.
The Ghost should engage in some sort of 'boring' contest, resisted by the
Heroes, 'stoic' or 'likes droning' ability.
<< Hidden agendas?
Possible team work (give something to Baboons or they report you to
the Lunars)? >>
I kind of agree. The original was also lacking these aspects, so this is not entirely unexpected. I just wanted to comment because I think HW mechanics could be used to improve scenarios like this one.
Keith N
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