Actually, the topic of augmentation has been hashed out several times. I personally don't use augmentation as written. I allow the players to roll as normal or I allow them to take a +1 to TN/+2 edge per 10 levels of augmenting ability automatically. I haven't seen anyone decide to take the rolling option yet. I do this to lower the number of die rolls in the game and because I think that the odds of augmentation failing are too high. Because of this, I'm much more interested in how Rurik ended up with 90 AP in the example heroquest. (I'm not trying to restart that thread; I'm just bringing up an example.)
I like your ideas about how to describe augmentation, but I prefer to say things like "the ground is rocky, you'll take -2 to your CC" and "you slept poorly last night, take -2 to all abilities" up front, rather than coming up with them on the spot to try to explain all-too-common failed augmentation.
Thanks,
Andy
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