Re: feats and stuff

From: Graham Robinson <gjrobinson_at_...>
Date: Wed, 15 Nov 2000 07:48:45 -0000


Markus wrote :

> Excellently put. If I were to think of feats and affinities in that
manner,
> the 'official' (?) game mechanic owuld suit me just fine. I just don't
like
> the idea of a god's consciousness turning to every devotee each time they
> invoke magic.

Agreed - I would hate to think that the character had a hot line to their god. When I said prayers being answered, I meant they call on the power of the god, and the power of the god provides a suitable reply. The god is not personally deciding to help.

> I think of magic in the following way: A Character dedicates
> his magical powers (his soul) to his god, and represents this with
worship,
> transferring his dedication to his god. This increases the power of the
god.
> In return, the god issues a credit card, and the more devoted a person
is,
> the better his credit limit. Whenever a worshipper creates magic, he uses
the
> credit card (affinity) without the god having to pay any attention. I
think
> of feats as discount coupons - try using a burger coupon at the wrong
chain
> - how succesful do yo think you'll be? ;)
>

Again, agreed. The only difference I think people have is I see the coupons as saying "free fries with any burger" while some others see it as saying "money off the chicken sandwich". Since feats are, to me, just a way of representing the character's credit limit with the god, I like them to be a little more generalised.
You still need to convince the cashier to accept them if you want onion rings, hence an improv. modifier might be appropriate. Or, as I prefer, a simple contest against the cashier's "I'm an actor really 5W".

> Don't know how well put into words that was, but it should work as a
> counter-argument. Since rules attempt to simulate how the world works,
> the rules system used must be different if the way the world works is
> different...
>

Works for me. I think we broadly agree. I like the seperation you make between feats that are specific to myths and effects that are just powered by the god. Don't think I'd use the terminology with the players though. I suspect we'll end up with relatively similar game mechanics, and relatively similar reasons for doing so.

Cheers,
Graham

--
Graham Robinson
gjrobinson_at_...

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