Re: Injury and Wounds/Hurts

From: Stephen Watson <watson_at_...>
Date: Wed, 15 Nov 2000 11:58:39 GMT


In message <000901c04eeb$b2990df0$2b26989e_at_...>

          "Charles Corrigan" <glorantha_at_...> scribbled:

> Looking at the rules regarding Injury and Wounds/Hurts I found an
> anomaly in extreme cases. If you have a skill of 20 and suffer 15
> hurts/wounds (using the optional grievous wound and the optional swap
> APs for a wound rules), you are at an effective skill of 5. If you
> are driven to a major defeat you become injured and your skill goes up
> to 10!

I thought it was 0 (20/2-15=-5, minimum 0) because they are cumulative. With a major defeat and 15 hurts, you couldn't use a skill less than 12W.

-- 
Stephen Watson                             watson_at_...
Ultra Electronics Magnetics Division, Hednesford.

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