"Charles Corrigan" <glorantha_at_...> scribbled:
> Looking at the rules regarding Injury and Wounds/Hurts I found an
> anomaly in extreme cases. If you have a skill of 20 and suffer 15
> hurts/wounds (using the optional grievous wound and the optional swap
> APs for a wound rules), you are at an effective skill of 5. If you
> are driven to a major defeat you become injured and your skill goes up
> to 10!
I thought it was 0 (20/2-15=-5, minimum 0) because they are cumulative. With a major defeat and 15 hurts, you couldn't use a skill less than 12W.
-- Stephen Watson watson_at_... Ultra Electronics Magnetics Division, Hednesford.
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