>Anyone designed any powerful sorcerors lately?
>
>I have been working on Hero Wars versions of Maculus the Lunar coder,
>and the Malkoni sorceror found in "Strangers in Prax"
>
>I am partiuclarly interested in how to treat familiars, bound
>spirits, devices such as Maculus' dog, and the every tricky Nailhead.
Malkioni sorcerers no longer need familiars or bound spirits. As such I would treat RQ3 references to such in HW as magical allies or followers and worry about the details of making only if a PC wants to make one.
--Peter Metcalfe
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