> From: "Charles Corrigan" <glorantha_at_...>
>Subject: Injury and Wounds/Hurts
>
>Looking at the rules regarding Injury and Wounds/Hurts I found an
>anomaly in extreme cases. If you have a skill of 20 and suffer 15
>hurts/wounds (using the optional grievous wound and the optional swap
>APs for a wound rules), you are at an effective skill of 5. If you
>are driven to a major defeat you become injured and your skill goes up
>to 10!
>
>My feeling is that you should remain at an effective skill of 5. Any
>thoughts?
I think I'd say you can always elect to heal the heavier defeat (so an
effective skill of 10 in this case).
thom