Re: re: background; starting a shaman

From: Wulf Corbett <wulfc_at_...>
Date: Fri, 17 Nov 2000 00:49:51 +0000


On Thu, 16 Nov 2000 16:31:32 -0800, David Dunham <david_at_...> wrote:

>Wulf answered me
>
>>Ah, but by just saying "She's got lots of spirits", she gets 10 of the
>>little devils, selected later.

>But why does "lots" = 10 and not some other number? (Well, because
>it's the house rule, I guess.

Yup, and that's the best we have so far (actually, the only Animist we have so far, and the only Spirit talker/Shaman, got 12 spirits). As far as I can see, Animists are practically forgotten about in character generation, so until at LEAST Storm Tribe (and that's assuming we get decent rules for Kolati, Sedrodosans, etc.), House Rules are IT.

>I don't really know that I like this "lots" thing, would a Grazer war
>chief get an extra 20-50 followers if he writes "He commands a large
>war band?"

It's a speciality for Shamans.

>>Again, you're talking listed specific spirits, this rule applies to
>>the 5 'basic' spirits an Animist gets. When a Shaman picks his
>>spirits, he need not pick Might 17 one-use spirits, he can use the
>>above rule.
>
>Well I wouldn't pick Might 17 one-use if I could get Might 17 once
>per day either...

And as a Shaman, you would have the choice (well, if you were any GOOD as a Shaman you would...).

>Again, I assume the idea behind this house rule is
>simply that shamans are mightier than tribesmen?

Yup. Magically, that is.

>>What limit's an animist character in the
>>number of spirits he can integrate?

>Why should there be any limit? They all start at 12 (other than the
>few you can get in character creation), which is hardly overbalancing.

Well, I would assume that each Integration leaves a little of the Spirit in the character. Not a problem to a Hsunchen, who's after that very effect, but a potential case of schizophrenia in your average mortal...

Wulf

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