> >So magical abilities are always comparatively superior, given
> >basically synonymous tags and equal ratings?
Just different. And almost certainly more 'visible' (Hey! He's using Magic on me! Get him!)
> I have more or less exactly the same problems with magic vs mundane
> abilities, and have come to one or two conclusions.
> Firstly, make more use of that -5 Resistance for touch range magic.
So
> if YOU jump, YOU get stronger, YOU etc etc, the resistance is 5 less
> than it should be. OK, 5 isn't much, pitiful at high ratings.
This is howevr, a very useful point in the play level where most groups tend to be (17-10w) -- in that zone, giving that extra +1/+2 can make all diference.
> Secondly, we need more magical resistance tables. We have one for
> Number of targets, Duration and Distance, we need one for
weight/mass,
I do not think so, but this is my opinion. I prefer to think of magic affecting 'things' rather than 'a big thing is this difficult'. I'd rather stay out of the chart-heavy simulationist genre.
But again, that's in my game (and/or in anything I have to write-up)... Any house rules I may have, I tend not to use for those purposes for obvious reasons.
Jeff
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