> >What limit's an animist character in the
> >number of spirits he can integrate? If the answer is nothing then I have
> >to figure it out myself. Even 'ol RQ limited the number of Spell Spirits
> >you could integrate, though it was done a bit strangely, and not
> >dependant on the spirit's POW (as I did it)
> Why should there be any limit? They all start at 12 (other than the
> few you can get in character creation), which is hardly overbalancing.
Not a game balance thing as such. It's just that I'd think the animist's own spirit and personality would start to get swamped at some point. I suppose HW doesn't go into such detail, so I'll just figure it out for myself.
-Mikko, the Adept
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