Re: my take on the magical vs. mundane

From: Charles Corrigan <glorantha_at_...>
Date: Sun, 19 Nov 2000 00:05:41 -0000

> >- A role (either chosen by the player or forced upon them by
> >political circumstances) requires that you have these skills.
>
> But if, as you have said, that Glorantha is a place where mundane &
> magical abilities are intermingled, you don't NEED the magic
version -
> or, rather, you can have the magic by simply improving the mundane.

My point on the setting is that if you choose to play an Orlanth Adventurous Devotee then you are not playing in role unless you take his affinities and develop them over time.

And there are good reasons to develop both the affinity and a related "mundane" skill in tandem which have a sound setting basis in addition to the rules mechanics basis. Re-read Morden Defends the Camp for an example of a hero having mundane, magical and relationship abilities for a single activity and then note the benefits thereof.

Additionally, an affinity is a package of many feats, some listed, many more improvised. The rules seem to push in the direction of giving smaller improvisation modifiers to affinities than to a "mundane" skill with similar broad applicability.

regards,
Charles

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