> > >On the magical vs. mundane debate:
> > >
> > >I think my take is to put a cap on mundane skills.
>My view is that Glorantha is inherently a magical world that, in some
>ways, superficially looks like ours.
>
>Any skill of 1w2 or above can achieve (apparently) magical effects.
Here's a possible compromise between these two ideas:
Mundane abilities are capped at X, but when you reach the cap it is possible to transcend it, magically building your ability to a superhuman level. This requires that you undergo a significant trial of some sort -- gaining a magical treasure, undertaking a heroquest, or otherwise supplying a Great Big Plot Hook for the Narrator to weave a series of sessions around. Crossing the threshold could also cost Y number of hero points, where Y is a number that offsets the advantage the hero would otherwise get for concentrating on a single mundane ability, instead of a mundane ability and a parallel magical one that augments it.
It would still be interesting to know how Greg thinks the breakdown of magical vs. mundane skills work in his Glorantha.
Take care >>> Robin
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