> Here's one I considered too. Mundane abilities require 1 extra HP per
> Mastery level of the end result. So 1-20 costs 1, 1W-20W costs 2,
> 1W2-20W2 costs 3, etc. (add one per mastery for mundane stuff that
> costs more than 1 HP at base level, if you use stuff like CC treated
> as a meta-skill with 3 HP per level).
>
> That needs to be implemented from the start, and tends to slow, but
> not stop, mundane progression. Mundane and magical become equal in
> cost at 1W2, which is tribal champion level, if I remember correctly
>
> Wulf
That's an excellent idea Wulf. I think you mentioned this before in lesser detail, and I liked it right away. Especially since HW abilities are by no means linear (as we can see from crunching the numbers a bit)
-Adept
Powered by hypermail