> >restrict it to mundane abilities -- remember that animists can have
> >potent powers through integrated spirits).
>
> I was hoping to slip that through unnoticed (having the only Animist
> currently in use in our campaign) :) Possibly once Integrated, a
> Talent becomes limited by the physical body it's housed in?
>
> Wulf
I can't be bothered to check this now, but tell me, how many HP does it
take to raise an integrated ability? If it's 2 or more it should parhaps
stay linear, but if it's 1 it needs to go up by the mastery.
-Adept