Re: A question and an observation

From: Michael Hitchens <m.hitchens_at_...>
Date: Mon, 20 Nov 2000 14:40:11 +1100 (EST)


On Sun, 19 Nov 2000, Roderick and Ellen Robertson wrote:

> Magic that states "Heal Hurt" (or similar). Basically it removes those
> annoying -1 penalties. Major Healing heals Injury and Dying, and illness,
> poison, etc.
> Magical healing is not nearly as prevalent as RQ would have you think. Not
> every warrior has Heal 2 on hand. Also, First aid is more prevalent and just
> as good as minor magical healing.

OK, thanks  

> See the rules for Enemies and Allies - they progress at the same rate as the
> heroes, so if you run into Harrek when he is at 10w3 and you're at 5w, there
> will always be about the same difference between your abilities. When you're
> at w2, he's at w4, etc. In an attempt to reduce the amount of work the GM
> has to do tracking the abilities of his NPCs, we just assume that they are
> getting the same opportunities to advance as the Heroes, and base the
> Villain's abilities off the Hero's. Every episode that Issaries publishes
> will have a benchmark (see the notes on NB 11). The benchmark will usually
> assume that the scenario is tough-but-winnable with luck and a HP or two
> (some will assume that the scenario is a cakewalk, or unwinnable, and will
> usually tell you so).

Works for me. Thanks

Michael

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