Re: Tracking

From: David Boatright <david.boatright_at_...>
Date: Thu, 23 Nov 2000 09:32:14 -0000


Robin D. Laws

>HW proceeds dramatically, portraying and resolving events
>as a writer of a novel or screenplay would do. Here, the Narrator
>decides how difficult the task needs to be for story reasons,
>and then comes up with the detail to justify it.

>Similarly, the contest system gives you the result of
>an action, and then calls on the Narrator and players to
>describe the reasons for that result. Most games proceed
>from cause to effect. HW establishes the effect, then
>intuits its cause.

Thats way I thought that HW was suppossed to be played. But some of the scenarios on the Issaries web site read more like something out of an solo adventure game book.

.

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