Re: Re: mundane vs magic; simulation

From: Wulf Corbett <wulfc_at_...>
Date: Thu, 23 Nov 2000 19:41:04 +0000


On Thu, 23 Nov 2000 11:12:46 -0800, David Dunham <david_at_...> wrote:

>That's certainly the way I'd run it. It shouldn't be harder to jump
>over a magically enlarged bonsai tree (now the height of a man) than
>a redwood.

Why should it be? The magic was in the enlargement, not in the final size. The big bonsai isn't trying any harder to stop you than the little one was, both are within mundane 'tree' size limits, so both offer resistance 14. Only a tree that tries to grab you as you fly over (Wood Warrior), or is unnaturally tall offers more.

>> Leap over Trees is
>> about as precise as you can get, I can see no reason to doubt it
>> means what it says.
>
>Me either, but I'd certainly let it be used (perhaps with an
>improvisational modifier) to perform other sorts of arcing jumps.

Oh, agreed, Improvise all you want, but with appropriate penalties.

>Although, I'm quite likely to interpret "over tree" as color and
>simply allow it to be used to jump over things (as opposed to
>vertical or horizontal jumps).

There I disagree. Why would 'Over Tree' be just colour? Why not just call it 'Great Leap'? The tree is the focus as far as I can see.

>> That 'Mile Javelin Throw' is just '20-yard Javelin Throw' until the
>> second mastery?
>
>Yes, in my game at least. "Mile" is colorful phrasing, it makes the
>feat sound better than "Throw Javelin Really Far."

Mile Javelin Throw - throw it up to a mile with no range penalty (just resistance 14). Then, (as part of the same action or another one) use your Ranged Combat (javelin) to actually hit something. Now THAT is magical, not just a little glitter round your javelin. Why crush all magic down into the mundane? You should have to work hard and long to match your mundane abilities with the magic.

Wulf

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