>What I was trying to point out with my example was the *randomness* of
>the deaths. Oh. A critical hit. Sorry. You're dead. This is an
>extreme of similationism, I will admit but it is one that is far more
>common than one likes to see.
HW isn't free of it either. Our last few games have suffered from a barrage of natural '1's and '20's. "Trollkin? Hah, even by the truckload they're no threat, I bit 30 AP. I roll... AAARGGHHH!!!"
Wulf
Powered by hypermail