Re: Re: hw-rules] dice or the story?

From: Wulf Corbett <wulfc_at_...>
Date: Sun, 26 Nov 2000 18:13:48 +0000


On Sun, 26 Nov 2000 17:39:56 -0000, " JEFFREY KYER" <jeff.kyer_at_...> wrote:

>What I was trying to point out with my example was the *randomness* of
>the deaths. Oh. A critical hit. Sorry. You're dead. This is an
>extreme of similationism, I will admit but it is one that is far more
>common than one likes to see.

HW isn't free of it either. Our last few games have suffered from a barrage of natural '1's and '20's. "Trollkin? Hah, even by the truckload they're no threat, I bit 30 AP. I roll... AAARGGHHH!!!"

Wulf

Powered by hypermail