> What I was trying to point out with my example was the *randomness* of
> the deaths. Oh. A critical hit. Sorry. You're dead. This is an
> extreme of similationism, I will admit but it is one that is far more
> common than one likes to see.
>
> Jeff
>
I like it. I don't want my players to "laugh in the face of danger", unless their character is certifiedly insane (like an Uroxi). Every hero falls eventually, and the threat of death makes living sweeter.
-Adept
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