Re: Werewolves Was: Zombies and Skeletons in extended contest

From: Bryan Thexton <bethexton_at_...>
Date: Mon, 27 Nov 2000 19:12:56 -0000

Would it not also work, and be fairly simple, to give them a high "ignore mundame weapons" ability that they could use as a defence? This makes skill, not AP bid, the deciding factor ("Realizing that my sword couldn't cut its matted hide, I focussed on beating it around it's eyes, snout, and paws....."). This would also allow you to assign improv modifiers to its resistance for attacks that skirt the edge of magical.

Just a thought.

--Bryan

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