Not really - its one extra dice roll that only applies if (a) the critter has Resist Mudane Weapons and (b) the hero has some chance of doing so. I'd not even bother rolling unless the character had a reasonable chance of doing damage - say his weapon skill was within a mastery of the critter's resist. Certainly no slower than the Augment rules that we already have, and which seem to run quite smoothly after a couple of sessions.
<snip>
> Thank god we don't have grapple/pummel/overbearing tables. =)
>
Can't say I care - I always ignored 'em anyway...
Although it is nice to have a system that doesn't feel it NEEDS them...
Cheers,
Graham
-- Graham Robinson The Stable Yard - Internet Solutions gjr_at_... http://www.thestableyard.net
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