Re: Digest Number 370

From: Thom Baguley <t.s.baguley_at_...>
Date: Tue, 28 Nov 2000 15:20:35 +0000


> From: Graham Robinson <gjr_at_...>
>Subject: Re: Re: Werewolves Was: Zombies and Skeletons in exten ded contest
>
>On Tue, 28 Nov 2000, Benedict Adamson wrote:
>
>> It's not that clear. There seems to be a weak consensus that powerful
>> mundane abilities are almost indistinguishable from magic, so I would
>> be much more inclined to representing the toughness of werewolves
>> using a large armour edge or a Resist Mundane Damage.
>>
>
>I like this. I personally tend to rule it as "Resist Mundane Damage
>10W2" or whatever, and treat it as the D&D style rule unless the
>characters are of comparable power. In that case, a quick simple contest
>between the "Resist" and the characters weapon ability seems appropriate -
>if the critter wins, he ignores the damage.
>
>And again, this only applies if the character is trying to cause
>damage. Its no use against their "Lasso" ability...

I'm probably going to use a resist mundane damage ability. It could be used to grant an automatic edge (e.g., 1/4 ability level) and to resist wounds, or being driven below -11, or as a last gasp action. The day/season bonuses could be added in too ...

Thom

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