Re: Re: Werewolves

From: Jonas Schiött <jonas.schiott_at_...>
Date: Tue, 28 Nov 2000 22:47:09 +0100


Mikko:

>The wording of this in Elder Secrets is far from clear. To me it seems
>to read that Enchanted Iron only get's the 1,5 x AP, and the other
>effects are only valid for nonenchanted iron.

Secrets Book p.33:
"Some enchanted rune metal weapons work against magical creatures, and thus would harm physical things which are immune to normal metals (werecreatures, for instance). Silver, bronze, and iron do this."

On p.34, it is stated that unenchanted iron is _also_ (not exclusively) good for this purpose. Equally clear is the statement that both types of iron get the 1.5 x AP. The elf- and troll-slaying capabilities are given to "iron", no qualifiers, which to me implies that enchantment or not is irrelevant.

>People writing scenarios in the RQ-3 era always seemed to read it rather
>sloppily, though.

It was written rather sloppily, and you're compounding the problem by reading it too narrowly.

The intent is clearly that iron is still iron, even if it is also steel. The only effect of enchanting iron seems to be removal of the anti-magic.

Of course, HW is different in that the word "steel" has been stricken from the vocabulary (because of the possible confusion, I assume) and the general +2 rank is only given if it is enchanted. The +2 vs elves and trolls could be read as applying equally to non-enchanted iron, but there is no hint that such iron would harm weres and so forth.

The anti-magic capabilities are nowhere to be found, and would be hard to translate since in RQ it's dependant on how many ENC of iron you have on you and HW isn't concerned with such details. I guess you could have an anti-magic amulet or something that would act as a combined ability and flaw, but it would cost you HP or words in your narrative like everything else.



Jonas Schiött
Göteborg

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