Re: AP Limits?

From: Wulf Corbett <wulfc_at_...>
Date: Wed, 06 Dec 2000 14:29:58 -0000

> Here's another thought about shamans and loose HP: The shaman is
required
> to spend 1 HP to cement fetishes and 2 HP to integrate a spirit
("Related
> to Session" costs). If the shaman is spending at least 1 HP per
combat,
> then he may have a problem gaining new magic (as well as improving
in general).

Both of us are, of course, assuming the Shaman isn't becoming a 'onetrick  pony', with only a couple of spirits/talents, but building those up to huge levels (not THAT huge, though, as the Fetch, who's might equals the best ability, is only 7W). This is very dubious roleplaying, if so, a shaman should do more than just cast lightning bolts.

Wulf

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