I'll go a step further. I suggest that you need to reacquire/reawaken your fetch as described on HW:RiG pp. 214-215, spending 3 HP to cement the fetch. Your Fetch isn't a run-of-the-mill spirit and it isn't a plain old follower even if it can act as one; depending on your Tradition, it may be part of you.
This is not a harsh reading of the rules to be dropped onto someone taking advantage of the system as was expressed in an earlier post on the subject; it's a logical repercussion of throwing your Fetch out in front to protect you in a dangerous situation. Just hope that your opponent doesn't know any truly dreadful secret that allows permanent destruction of your Fetch; then you really would be hurting.
Thanks,
Andy
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