> >I'll go a step further. I suggest that you need to
> reacquire/reawaken your
> >fetch as described on HW:RiG pp. 214-215, spending 3 HP to cement the
> >fetch.
>
> I'd agree up to a point, but I think some of the 3 HP are spent
> learning the skills associated with Shamanism, and gaining the 'perks'
> a Shaman gains over a normal Animist. 3 HP would not be breaking the
> rules, certainly, but as I think of it, a 'dead' Fetch just returns to
> the Spirit World, so the Shaman can get it back, thus only 1 HP. If we
> treat Fetches as Followers, dead Fetches are going to be relatively
> common, no need to make Shamanism any more expensive than it is!
A trip to the sprit plane to spend the HP would be needed. Now that the
shaman is without there Fetch getting to the sprit plane is going to be
a task in its self. As the fetch is a major aid in getting to the sprit
plane with its 10W3 barrier.
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