> 2. It's annoying that the ability levels for for
> followers and fetches is based on the best ability of
> the character - it encourages narrow growth instead of
> broad growth. Has anyone come up with house rule for
> this?
>
I don't like the follower rules either - partly because they end up a bit too weak in comparison with the rest of the world. Anyway, I allow players to start with followers better than the default 17 by using their skill bumps, just like they can for anything else written on the character sheet. I then allow followers to be improved by spending hero points. I don't allow automatic increases in skills otherwise. If a follower dies, their replacement is of 'similar' level to the lost one.
This does provide yet another drain on hero points, but I don't bother with the rules for cementing items, and give a lot of appropriate abilities out for free after adventures - mainly relationships.
Not for everyone, but it works for us.
Cheers,
Graham
-- Graham Robinson The Stable Yard - Internet Solutions gjr_at_... http://www.thestableyard.net
Powered by hypermail