Re: A couple of conversion type questions

From: Tim Ellis <tim_at_...>
Date: Sun, 31 Dec 2000 02:09:16 -0000

> Divination is covered in great detail in Thunder Rebels.

You don't need to keep plugging it Jeff, I already *know* I want this book...

> The main difficulty is the power of the deity (or spirit/saint
> /entity) being contacted -- the bigger it is, the better informed
> your answer will be but the harder it will be to _get_ an answer
> from.
>

That's OK. It means that any information that could have been found from an NPC's divination can still be got that way, and the GM can still give as much or as little information to PC's trying it as he feels won't destroy the plot....

>> Allied Daimones - Rune level characters used to get Allied
>> Spirits, Now that Theists have little to do with the Spirit World,
>> do cults provide some of their important members with Allied
>> Daimones? I'd guess so (although I don't know what you need to
>> qualify)
>
> From what I recall, folks who are disciples of various deities will
> gain allies. Rules for this sort of character should be in Storm
> Tribe (if I recall correctly).

That seems like the sensible place for it, based on the advertised split of material

> But bascially, the only folks who seem to get such spirits now are

Daimones, surely ;) - It does seem to make a difference in that all the Daimones we have encountered so far are "living" creatures rather than disembodied spirits (so for instance, a Humakti could have a Daimon Raven Ally, but not a Daimon Ally in his sword)

>the folks who commit all their time and effort to a single god's
> aspect. I also remember something Greg said
> about all powerful god-talkers having 'their own wind' -- which is
> reflected in Harmast's Saga... Mr. L has a pretty good one.
>
>
>> way that the "Local gods" described on HW:RiG P228 sound like what
>> we used to call Spirits...)

and - on reflection, less like a daimon, for the reasons just given above...

>
> And yes, local gods are remarkably similar to local spirits -- I
> think that what sort of critter it is (spirit or daimon) depends on
> just who 'wakes up' the terrain feature. But that's just my
> opinion. If you're a theist and the hill 'over there' has a spirit
> in it -- we'd just put it down as being 'hostile' and do our best
> to get rid of it.
>

I suspect you are right (Actually I may go even further, although not necessarily supported by the rules. If I'm a theist then the hill "over there" probably has a Daimon or minor god in it, regardless of the origin. - It's when I try to deal with it as such I may hit the "Missaplied worship" type penalties)

> Hope this helps,
>

Yes, Thanks Jeff. If nothing else you've confirmed I'm not going off completely at a tangent...

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