As written, the replacement follower steps in without too much problem in between the games -- unless you'd been playing too many 'red-shirt' games with them. At that point you've got problems with recruitment.
> I suppose you could change all of this with house rules, but I don't
> really see the need. If you want a powerful 'follower', get an ally
> improve the relationship to the point where the ally nearly always
Yes, that would be my take on the matter. But I think that the player is trying to get the advantages of the follower without the disadvantages of the ally. =)
I'd just bring the relationship up to something unpleasantly like 5w. Of course, unlike a follower, an ALLY requires you to pay him off in various ways...
Hope this helps,
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