>
> Ahh, That makes quite a lot of sense, at least in terms of making
> things like those old "Cult Spirits" work under the new four
> Otherworlds model. It also solves another niggling question. If
> "POW-Storage Crystals" were created from the blood of Gods, how
come
> they can be used for trapping Spirits? (Assuming, of course they
> still can). Now we can say that "Powered Crystals" are the blood
of
> gods that retain some element of the God's powers and (typically)
> provide a feat appropriate to the God they originate from,
while "POW
> Storage Crystals" have less of a connection, but can be used to
> provide a home for Wyters and other "Incorporal" Daimones, whose
> powers will have to be determined (or at least approved) by the GM.
>
> Since these Crystals are (relatively) rare and have an element of
> power about them, it is possible that they are also suitable for
use
> in Talisman and/or Fetish Creation by Sorcerors or Shaman (which
> probably destroys their Theisitic connection)
In my opinion there is little difference between the _powers_ of a
spirit and those of a daimone (or between those of a great spirit and
those of a god). The only real difference between them is in how
they relate to their worshippers and lend their powers. After all,
one of Orlanth's brothers is a Great Spirit (Kolat). Using this
model, a crystal could come from the blood of either type and hence
its powers are best accessed in a manner appropriate to its origin.
Additionally, all Orlanthi (i.e. all but 0.01% pedantic Lankor Mhy
scholars) speak of spirits (daimones) and kolati (spirits). This
brings further confusion to the subject.
Anyway, enough random wanderings, Happy New Year
Charles